pub struct CGImage { /* private fields */ }Expand description
CGImage wrapper for screenshots
Represents a Core Graphics image returned from screenshot capture.
§Examples
let content = SCShareableContent::get()?;
let display = &content.displays()[0];
let filter = SCContentFilter::create().with_display(display).with_excluding_windows(&[]).build();
let config = SCStreamConfiguration::new()
.with_width(1920)
.with_height(1080);
let image = SCScreenshotManager::capture_image(&filter, &config)?;
println!("Screenshot size: {}x{}", image.width(), image.height());Implementations§
Source§impl CGImage
impl CGImage
Sourcepub fn width(&self) -> usize
pub fn width(&self) -> usize
Get image width in pixels
§Examples
let image = SCScreenshotManager::capture_image(&filter, &config)?;
let width = image.width();
println!("Width: {}", width);pub fn as_ptr(&self) -> *const c_void
Sourcepub fn rgba_data(&self) -> Result<Vec<u8>, SCError>
pub fn rgba_data(&self) -> Result<Vec<u8>, SCError>
Get raw RGBA pixel data
Returns a vector containing RGBA bytes (4 bytes per pixel). The data is in row-major order.
Performance note: every ScreenCaptureKit-produced CGImage is
natively in BGRA. Forcing RGBA here makes CGContext.draw perform
a per-pixel channel swap that costs ~20 ms on a 4K image. If your
consumer accepts BGRA (Metal / wgpu / ffmpeg / most GPU pipelines),
prefer bgra_data which skips the conversion.
Allocation note: this allocates a fresh Vec<u8> of
width*height*4 bytes per call (~33 MB for 4K). For sustained
screenshot loops, prefer rgba_data_into
which writes into a caller-supplied buffer and lets you reuse the
allocation across calls.
§Errors
Returns an error if the pixel data cannot be extracted
Sourcepub fn bgra_data(&self) -> Result<Vec<u8>, SCError>
pub fn bgra_data(&self) -> Result<Vec<u8>, SCError>
Get raw BGRA pixel data — the native ScreenCaptureKit pixel layout.
Returns a vector containing BGRA bytes (4 bytes per pixel) in row-major
order. Each pixel is stored as [B, G, R, A].
This skips the BGRA → RGBA channel-swap that rgba_data
performs inside CGContext.draw, saving roughly 20 ms on a 4K screenshot.
Use this when the downstream consumer accepts BGRA natively — that
includes Metal (MTLPixelFormat::BGRA8Unorm), wgpu (Bgra8Unorm),
ffmpeg (AV_PIX_FMT_BGRA), and any direct upload to a kCVPixelFormatType_32BGRA
pixel buffer.
For sustained capture loops, see bgra_data_into
which writes into a caller-supplied buffer.
§Errors
Returns an error if the pixel data cannot be extracted.
Sourcepub fn rgba_data_into(&self, dest: &mut [u8]) -> Result<usize, SCError>
pub fn rgba_data_into(&self, dest: &mut [u8]) -> Result<usize, SCError>
Render the image’s RGBA bytes into a caller-supplied buffer.
dest must hold at least width * height * 4 bytes. Returns the
number of bytes written on success. Use this for sustained screenshot
loops to amortise the per-call ~33 MB-at-4K allocation across many
frames — pre-allocate one Vec<u8>::with_capacity(...) (or set
dest.len() = capacity once after the first call) and reuse it.
§Errors
Returns SCError::InternalError if dest is too small or the
CGContext draw fails.
§Examples
// Pre-allocate once, reuse across many screenshots.
let mut buffer: Vec<u8> = vec![0; 1920 * 1080 * 4];
for _ in 0..100 {
let img = SCScreenshotManager::capture_image(&filter, &config)?;
img.rgba_data_into(&mut buffer)?;
// process `buffer`...
}Sourcepub fn bgra_data_into(&self, dest: &mut [u8]) -> Result<usize, SCError>
pub fn bgra_data_into(&self, dest: &mut [u8]) -> Result<usize, SCError>
Render the image’s BGRA bytes into a caller-supplied buffer.
Same shape as rgba_data_into but in the
native source pixel layout — saves the per-pixel R↔B swap
rgba_data_into performs. Combine with a reusable buffer for the
fastest possible sustained-capture loop.
§Errors
Returns SCError::InternalError if dest is too small or the
CGContext draw fails.
Sourcepub fn save(&self, path: &str, format: ImageFormat) -> Result<(), SCError>
pub fn save(&self, path: &str, format: ImageFormat) -> Result<(), SCError>
Save the image to a file in the specified format
§Arguments
path- The file path to save the image toformat- The output format (PNG, JPEG, TIFF, GIF, BMP, or HEIC)
§Errors
Returns an error if the image cannot be saved
§Examples
let image = SCScreenshotManager::capture_image(&filter, &config)?;
// Save as PNG (lossless)
image.save("/tmp/screenshot.png", ImageFormat::Png)?;
// Save as JPEG with 85% quality
image.save("/tmp/screenshot.jpg", ImageFormat::Jpeg(0.85))?;
// Save as HEIC with 90% quality (smaller file size)
image.save("/tmp/screenshot.heic", ImageFormat::Heic(0.9))?;