Uniforms

Struct Uniforms 

Source
pub struct Uniforms {
    pub viewport_size: [f32; 2],
    pub texture_size: [f32; 2],
    pub time: f32,
    pub pixel_format: u32,
    /* private fields */
}
Expand description

Uniforms structure for Metal shaders

This matches the layout expected by SHADER_SOURCE.

Fields§

§viewport_size: [f32; 2]

Viewport width and height

§texture_size: [f32; 2]

Texture width and height

§time: f32

Animation time (optional)

§pixel_format: u32

Pixel format (raw u32 for GPU compatibility)

Implementations§

Source§

impl Uniforms

Source

pub fn new( viewport_width: f32, viewport_height: f32, texture_width: f32, texture_height: f32, ) -> Self

Create uniforms for a given viewport and texture size

Source

pub fn from_captured_textures<T>( viewport_width: f32, viewport_height: f32, textures: &CapturedTextures<T>, ) -> Self

Create uniforms from viewport size and captured textures

Automatically extracts texture dimensions and pixel format.

§Example
use screencapturekit::metal::{MetalDevice, Uniforms};
use screencapturekit::cm::IOSurface;

fn example(surface: &IOSurface, device: &MetalDevice) {
    if let Some(textures) = surface.create_metal_textures(device) {
        let uniforms = Uniforms::from_captured_textures(1920.0, 1080.0, &textures);
    }
}
Source

pub fn with_pixel_format(self, format: impl Into<FourCharCode>) -> Self

Set the pixel format

Accepts either a FourCharCode or a raw u32:

use screencapturekit::metal::{Uniforms, pixel_format};

let uniforms = Uniforms::new(1920.0, 1080.0, 1920.0, 1080.0)
    .with_pixel_format(pixel_format::BGRA);
Source

pub fn with_time(self, time: f32) -> Self

Set the animation time

Trait Implementations§

Source§

impl Clone for Uniforms

Source§

fn clone(&self) -> Uniforms

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for Uniforms

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for Uniforms

Source§

fn default() -> Uniforms

Returns the “default value” for a type. Read more
Source§

impl Copy for Uniforms

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.